Toon rpg pdf download






















These can be divided among the four basic atuributes Muscle, Zip. IF yon're an ais you might even want draw a prcture of your character Inthe space provided Obvicanly, Rabbi" ithe star of desertion, butts no enough: Does your rab un sound in fry bth Shit? Does it wear ute poe sit and cary ago pocket ack? It fabbitsize, humanize. Does it op around on four legs o wal ont?

Natural Enemies Now decide whether your character has any Natural Enemies. There's no obvious reason for this What does your character want out of life? How does it Feact to various situations? Is it nasty or nice?

However many you have, they should be designed to get your character into the action, not out of it For example, an obvious goal fora policeman might be to arrest char acters who break the law. How about a timid elephant, a friendly shark, oF a policeman who is realy the world's reatest jee! What happens if Mack doesn't show up in a particular adventure? You're ou of Tuck Instead, say you'll make mice — any mice — Fall Down whenever possible.

Get the idea? Feel fee to think up your own, but here are some ideas Beliefs 1. My species is superior to all others.

Tm the greatest. This sort of character always wants to be the boss. Anytime acat spots a mouse, a chase is sure to begin 4. Pain is bad. Ths charactor might bea coward Work is bad. Ths character will spend alot of time and energy get ting others to do the musce-work, either because of laziness or pride 7. Evervone should be polite at all imes. This character would prob- ably spend alot of time arguing with the other characters! Use of many of the nastier skills would violate this Belief.

But you could be downright dishonest and sil be polite Goals 1. Find and eat something — geraniums, rabbis, carrots, bananas whatever. Hunger isa great motivator for cartoon characters.

Players iit specify what they Want t0 et. Find but don't ea something — love, money, companionship, a good poker game, whatever. Players must specify what they are looking for. Prevent everyone else from achieving their own Goals. Cartoon characters tend to be mischievous. Cheat anybody whenever possible. This is for the Fast-Talkers, CConning people out oftheir most prized possessions can be fun!

Defea illains. This characte is Good Guy and will thwart any satempe to break the laws whatever they may bein the Animator's world land the mind of the player. This may mean thwarting fellow players! Save or help the helpless — humans, cats, rabbits, whatever. Protect my own property or that of another character a all costs Here's one for al those true due, faithful dogs out there. Collect anything that might come ix handy.

This character is going to have bulging Back Pockets! Learn things. Inspire panic and destroy property. That about says it all! What could be more cartoony? For one ting, he determine tow players get Plo Points. Fortis eason, Beles Goal are very important ter could be a scientist, «detective, or Congratulations. Today, you area characte. Do ou hear me? Mack the Mouse carries a human sized gun in his Back Pocket, Fred Bulldog caries big Stick, lots of balloons and firecrackers, matches, a sack lunch, and a Squirting Rower.

Use common sense when you pick your possessions. And no fai ad ing things ater an adventure begins, unless you find usefubtems along the way. However, if you Fall Down, your enemies or friends may take your possessions away from you! As you remember from The Cartoon Olympics, you can't do a thing without Skills, And you have a for more skills than you've used so far. Skills There are actually 23 skills, which are listed on the Character Sheet, Each character has a Skill Level between and 9 in each skill.

The higher your character's Skill Level, the better the chance you'll have to use that skill successfully In the lst that follows, and on the Character Sheet, the skills are grouped according to the four Antibutes.

Example: Fred Bulldog has Zip of 3. His Running skill, then, began a 3. He spent 5 of his 30 Skill Points to inerease Running from 3 o 8. A skill ol of 2 always suvceeds Shticks In addition to skills, some cartoon characters have amazing abilities which allow them to-do things not normally permitted under the skill ules, This is where Shols — stange, special, super powers — come in.

None of the skills could account for an ability like ths, so a Shick was created. A list of suggested Shiicks appears on this page. Payers shouldbe encouraged to come up with their own Shicks subject, fof course, to the approval of the Animator In order to gain a Shick, a player must spend Skill Points.

The exact number varies: some Shticks cost more than others. A second Shick may be acquired at a cost of an extra 5 Skill Points over and above the printed cost ofthe two Shticks. Hey, no one ever said being a cartoon star was Boing tobe cheap! No character may ever have more than two Shticks, and no Shick Level can be raised above 9.

Improving Skills And Shticks Now, you may be wondering if you can increase your Skill and Stick levels after you've crested your character. OF course you can! That's quite few. He could spend four of his sx points to raise his Hypnosis Shick from 5 Or he could spend ll sx points to raise his Break Down Door Skil by three points. Or he could save the points for later. Tem- porary Shticks are always at Skil Level 5. They can't be increased, Any Shtick on thelist or any new ones you dream up can be temporary.

Its used successfully, the door is broken, and your character stagers into the room on the oer side. For larger obstacles, you must make a Climb col. Ifyou make the roll, you succeed in cliibing the obstacle, regardless of its height. IF you fail to make this roll, you fall to the ground, taking oe die of damage. The Animator may add an additional Point or more of damage if you fall from a really dizzying height.

If only one Character succeeds, tat character does one de of damage tothe ther. YOu can" atk tore than one chaaccr ata time. This works the other way, too, If you are atacked by a characte and YOu Gon stack that character back, you automatically take damage if your Stacker makes successful Fight rl if you want o fun avay om Fight, you can do so simply by saying syou't leaving, As You gol opposing characters ge ee swing at OU "you cat tun away snd Fight back a the same tine TFanyone wats to golfer you, you'r na chase and al character in volved start making normal Ron ros.

You make Your roll, you hit your target. However, they Boggle anyone they hit. If you have a higher Zip, you can choose to run away and get into a chase oF you can Dodge.

Every ime you want to operate A vehicle, get in, start i up, and try a Drive Vehicle rol. If you make your rol, everything's fine and you can drive the vehicle safely. If you Jail your roll, he vehicle does something wrong — Backs up instead of going forward, wens and drives off a cliff, or something.

The Animator decides what happens. Ifyou make a succesful rl, the target is hit unless he or she makes a successful Dodge roll. The fun then be sles, QP ict! Bah payroll ode netuing the age toile sot. If your Rie roll fails, you're bucked off aking one die damage. Tf you want to Ride an animal and the animal chooses not o buck, you automatically Rie stocessfilly.

You don't need to make a Riding rll Run Under normal circumstances, all characters can run. Babies crawl very fas; snakes slither; watermelons roll. Same thing. The Run skill is used only when there i a ace or when ope character chases another. If the chaser fails andthe chased character succeeds, the chased character gets away. If you make your Swim roll, you swim.

You must kep rying vo make 4 successful Swimming roll. Each time you fal. Blub, biub,biub ». Any em not hidden is clearly visible ny eharacier who isnt hidden or Sneaking canbe sen by anybody "You cannot move while you're hidden.

Movement oratacks make You visible. To move without being sen, you use the Seeak sil Tnorder thie youre oF someting in your possession successfully syou'must make a successfl Hie rll Ifyou roll higher an your Hide 3kin evel, your'e fled to hide yourself or the Hem. For example, sp- pose Dr, Nuzcnboli hands yous seaming stoking drink.

You don ane fo say you Te ook ing forte tap. Unusual situations include trying to read inthe Sark, of while running, oF while plummeting from a skyscraper. I you roll higher than your Read skill level, you cant figure it out If your Read rll fil, the Animator makes a second secret Read roll against your skill level.

Ifthe Animators roll fails, you misunderstand the document and the Anima tor decides how you misunderstand it. For example. OF course, they might stil have to make a Read roll to understand what the sign sas. Ifa character tiesto sneak around you, the Animator gives you.

Camouaged pits. Often, there will be no way to go around. Sometimes the only way to go around will involve an attempt to Climb or Jump — and, if you fail the Climb or Jump oll you take damage from the fall or ever, and fall right into the rap.

Ifyou sue ceed. Any time you want to fiddle with any kind of machinery — taking something apart, repairing something. I you fal, you end up witha Useless ple oF nuts, bots, and machine pars. You can even follow the tracks of someone walking on concrete or flying theough the at! Ifthe character you want to follow made no attempt 10 cover his or her tacks or failed the Cover Tracks roll , no Track rolls necessary; you can fol Tow the tucks with ease.

I'you want to track a character who di cover his or her tacks, toll against your Tracking skill. If you fil your Tracking roll, the covered tracks can't be followed You can also use this skill to cover your own tril. The Animator wont tell you until its too lat.

You can use Fast-Talk to on your way pasts guard, talk a grocer out of a load of carrots, or con- Vince everybody to vote for you for Mayor. If you're successfully fasttalked land fil your Resist Fas-Talk you have no chotce. It Shouldn't be hard to get things. Then the Animator rolls one di, secretly. Any time you want to acquire something, the Animator will ave you make a Detect Shoddy Goods rol.

Ifyou fail your Detect Shoddy Goods rol, you aecept the goods, not Knowing whether they're good or not. You'll find out when they Blow up in your face. One player can try to pass shoddy goods t0 another. This may keep the buyer from geting hurt — see below. If the buyer succeeds and the seller fais, the buyer realizes the goods are shoddy and can insist on getting good goods I the buyer fils and the seller sueceeds, the buyer accepts the shoddy goods without a second thought.

For example, let's say a character buys dynamize and a plunger and ses a tap using the dynafhite. When the plunger is pushed, the box will explode instead ofthe dynamite! The hissing of the fuse in the plunger box will be heard, for example, and the chaeacter ean un away from the explosion.

You can even walk right in Front of another character in broad daylight, without the other character rating. K only works for you. Any time you wish, you can try to pull something out of the bag.

You can tin nf ball ors boomerang ra, oF stand of spoget A character with ed frcan change at at pu ie sas or whatever it wants Tyou make your shiek rol you sceedin changing your shape. IF sh ol fay he shape change fa aswel, You urn in something ee fbr three actions. Whatver he becomes, a varpire wil fvays have his vampire fangs and lowdshot eyes. Ths fs completely independent of the Flying shick oe gia Logi" on pee 4 , Hypnosis "Yucinhypatize anyone ino dong your wil. Chara wil ths come ou fa tape ar ang damage ove oe poo am fe wil do fa lypmazed character can do anybing the hypoter sys.

OF course, it's harder to hypaotize something unusual. You might add 2 for a non-tlking animal, 3 for a carnivorous plant 5 fora robot.

This also makes aa backtice more likely! Any ehiracers you knockdown in this way Tose the ext TT your Incredible Speed rll fis, you trip or run ino the nearest stale character, walle, et , come toa sudden halt, and tke one div-of damage yoursel.

If bot Tall a ake thir ell, they both take one die of amaze. You opponent i sem Cig inh in bc air by te force of your blow and hits the pound, Boggle Tt you mi our Shik ol va Fgh and your oppo mses is or ter Pgh rl. No Hide rol 1 necessary, either. If you make your ro Soule diyguised. Where you en up fle 0 ne. Whenever you think youre abou o gt clobiered, you con telson says making your opptets ook sil ftng away empty space hat very digi.

Incredible Luck This Shick gives is possessor a chance to avoid danger before it strikes, The Incredible Lick Shvick roll may be used instead of a Dodge roll when the chatacters the target of a gun, for instance. The Animator never has to allow a roll; nobody is Tucky all the time fan Incredible Luck roll is allowed, and is sucessful the Animator should describe what strange thing happens to save the lucky character. If the rolls failed, the Animator can deseribe cha. They ple up all around you.

The dust clears, You climb over the rockpile -- and the last rock fall down and hits you on the head. Once per game, when the Animator is about to decide something randomly.

A successful roll means that the Animator bas to let that character decide what happens! A failed roll means the character's chance is lost for that game ap. You're ready to play. Now, what ifyou want to take a turn as Animator? Before a session of play begins, the Animator usually the person who owns the rulebook sets up an adventure. The Animator must sive some thought to each ofthese. You can even give them Skill Levels higher than 9. Also, ifthe characters need to have any special possessions Fay guns, grandfather clocks, whatever , this is the place to mention it, Ifthe players are going to need any particular abilities for this adventure, you'll have to tll them in advance, "Now describe your Location.

The setting will often deter mine the sors of characters your players will want play, as well ws the NPCs they'll mest. You're unlikely to ind a ferocious tiger in Tran sylvania, but You re quite Iikely to un into a vampire ora mad scientist.

Ifthe location isa desert island, how did they get there? Were they shipwrecked? Are they hunting treasure? Did they take a wrong turn and end up lost with no way to get home? Are they supposed to find their way home? Ace they supposed to make a monster Fall Down twice? Make sure our players know, Otherwise, they'll just flounder fround, running into random traps and NPCS. Finally, spice things up a bit in your description of The Pot. How can they find fhe rare bird they've been sent to catch?

What sons of trouble can they txt into as they search? How can they convince the bird to come with them? What sorts of defenses does the bird have? This will help Keep the characters working and travelling together, whichis important when a large group is playing? Are there any people on the street? Use the Fifty Percent Rule only when necessary.

The Fifty Percent Rule won't solve that, problem. There will be times when a player wants todo something which Isn't covered by any ofthe Skills or Shuicks — for example, there is no Sil or Shick for balancing ona tightrope. It wouldn't be very fair just to give every character ity percent chance of balancing.

When a situa ion lke this arises, you can do one of two things. You can pick te Skill or Shick that seems closest to what the char acter wants to do.

The player would then make a normal Skill Roll against that Skill to determine whether the attempt succeeds o fils. You can have the player make an Atibute Check. Inthe case ofa tightrope, this would be Zip which translates, inthis case, as dexterity. Roll two dice for an "ordi nary" task. A mouse trying to balance on that tight- rope would rol ust one die: hippo would definitely Ihave to roll thee.

Serpe, re ue Yeowe! Thats Jerofthe fnofcatoos. Even hough ihe ostch iin pain view, convinced thai a see is pursues, they cannot see it. If you fal the roll you rol higher han your Smarts score — Sour action succeeds Becalse you'e smart enough 10 realize i Shou work!

Bat you make your Smarts rll, you'r 0 Sma for Jour ovn good, The acon doesn't work, becase you're smart enough is elie won't For example. The first time you ty this, you may find a dozen policemen fushing to the reseve. The next time you ty the same trick, the same policemen might show up and beat You senseless with their nighisics.

Similarly, the expected won't always happen in TOON. A character who steps out into the street to hail a cab may actually get a cab Dut it's quite possible that an ocean liner or an airplane will show up. Ifyou don't have anything specie planned, you can roll one die, On , 2, of 3.

The Animator Ein sretch "accident and coincidence beyond al feason anytime take something sly happen or even i it jas vances the pl. A Boggled character can wse 0 Skil or Shcks, Bu mat Sand stock sl staring off tothe distance, wearing a foolish expres Sion, The Bogled characters loses one action the other characters feta fre ation wile the Boggle character stands Helpless! Anda Cream Pie nthe face mil always Bogle someway! He might ty spouting love poems 10 her, but that wouldn't get him anywhere — all she wants i a Bone.

The bulls he fights wil probably be real bulls — dumb and mean. Cartoon Gimmicks Every cartoon should ave few serange pric.

IF characters want to g0 10 Darkest Afica, the Animator can allow them jus o Walk Outside of Town and be there If the Animator wants, the characters might have to figure out a fun- rir ar more inleresting way to gt there. Imagine a moose Iryng to buy a plane ticket, or a mouse slowing away on an ocean liner.

Getting there Feally can be half the fun. The point of the game is action This is part of the fun ofthe game, since Plot Points ae given out for acting ina Fanny or clever fashion. Some guidelines 1.

Each time a character makes another character Fall Down, the character who does the las bi of damage gains a Plot Pint, andthe char- fcter who Falls Down loses one point. Each adventure is worth set number of Plot Points which are divided among the characters when the adventure is ver. This might be fs few as two for a particulary simple adventure, or as many as five or six for a dificult one "At the end ofthe adventure the Animator should divide the available Pot Points among the players.

A player who was no help at all should receive fewer points than one Who was Very helpful in completing the Scenario. Generally any player who was at all helpful should receive at least one point.

Finally, the Animator should fel fre to award bonus Pot Point to any character who acts in a particularly clever or entertaining way! In otder to make the game Feel ikea cartoon, you should wave your arms about wildly, bounce up and down, speak in funny voices. The Silieg the noisier, the muti you act, the beter. Gerald Swick.

Carl Anderson. Randy Abel. Loyd Blankenship. Chris W. Monica Stephens. Steve Jackson Games. Toon Deluxe Edition. Fans: 9 Become a Fan. Record a Play. Nick: PDF Version. Size: Nick: Soft Cover. Description Edit History. From the back of the book: "TOON is a different roleplaying game. Ready to get silly? Get in TOON!

More Information Edit History. This page does not exist. You can edit this page to create it. Category: Language:. Useful if you intend to use Shticks from the other books or need room for a bunch of spells. Here's a set of sheets for Animators allowing you to have several characters out in front of you at once. Much like in the books, these slim versions don't have everything the regular sheets have, such as Plot Points, Possessions, or the full list of Shticks.

If you need more room for extra shticks beyond 2 or possessions, there's always the back! Official TOON character sheet, cleaned up for your convenience! Linked Items. Chaos Ex Issue 1 - Aug Origins Game Fair - report, with game notes. Magister Issue 31 - Nov Dragon Issue - Aug Ever wish someone would make a role-playing game for beginners?

Game Weight: 2. Tags separate by space :. User Information. Add a copy to your collection Record information Record a play. Toon Deluxe Edition Average Rating: 6. Browse 7 Images » wrong image? Carl Anderson Kyle Miller. Publisher: Steve Jackson Games. Year: Product Code: SJG ISBN View Corrections Link Image. Soft Cover.



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