In version 1. The in-game mod-loader shares many similarities to ModTek, but has fewer features and less robust handling. We strongly recommend using a stand-alone copy of ModTek instead of the in-game mod-loader. You'll have a better experience and be more in-line with current community best practices. Installation of ModTek is straightforward. You download a. If you don't see this something has gone wrong. ModTek 0. To disable ModTek look through the mod list until you find 'ModTek', and disable that 'mod'.
Restart the game, and only the in-game mod-loader will be used. Repeat the process but enable the 'ModTek' mod to re-enable an external ModTek install. Some people worry about running ModTekInjector. This file is a small program that injects ModTek code into HBS code before the main game-loop gets started. This allows ModTek to load mods that modify before Unity takes control of everything.
Pay has been moved from a per-job to a monthly basis as well, drastically changing the way to earn those dolla dolla bills. With the mod installed, your own mechs can now get destroyed, leaving you with salvageable parts. Salvage is also determined by the amount of damage a mech takes, so you get less if more parts are destroyed. With managing finances being such a huge part of running your merc group, this seemingly small change will have a huge impact in how you play the game.
With that, your pilots can attain some pretty gruesome injuries on the field. Which technically should keep them out of combat for a while. The base game does not have any negative side effects for injuries. Kinda neat, yeah? As with any form of machinery, managing heat levels can mean the difference between efficiency and malfunction.
BattleTech mechs are no different. Parts can start to get damaged or completely shut off if it gets too toasty. Ammo Cookoff makes this even more complicated, as you now have to be mindful of the possibility that an overheat just might cause your ammo supply to explode.
Intended to provide some depth, while keeping logistics tracking to a minimum, the Chaos Campaign system is used in many recent books. If you enjoy these rules, an expanded version appeared in Campaign Operations.
Players may find these black or pre-filled record sheets useful when starting out. Beyond these free record sheets, players will find the full line of print record sheets that include a selection of units from a given Technical Readout, as well as PDF-only Unabridged record sheets with all the various units and variants.
This is a booklet of blank record sheets, perfect for filling out with copies of classic BattleMechs or your own creations. These are the same record sheets found in the A Game of Armored Combat , provided for ease of printing-out and using; also includes a sheet of BattleMech counters players can print out and use. These are the same record sheets for the BattleMechs found in the Wave Two ForcePacks, provided in a single collected download for ease of printing-out and using.
The existing record sheets for the Long Tom Mobile Artillery unit are invalid under the current ruleset. As such, we are making corrected record sheets available for download so that players can use the Long Tom in official play.
As some fans may not have the rules for the Battle of Tukayyid maps, CGL is making them available here on the website so everyone with the maps can enjoy them. If you enjoy playing the BattleForce game included in the Strategic Operations book, you may find these counters useful in your games.
A full line of faction-specific BattleForce counters is available. Report problems with download to [email protected]. Description: ModTek is a. I'm still running the original release of the game, since it wasn't unplayable for me, and I didn't feel like downloading again 12 GB; so I waited for a simple updater. Now you give us an updater and it's only from 1. Please, provide incremental patches for every version of the game. I hope this last part is only paranoia. Like hell I am downloading the game again and I won't be using Galaxy either.
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